Combat, Spells and Buffs
- Increased player attack range
- Increased urn/crate trap area of effect range
- Adjusted dual wield damage: Main hand weapon now deals 75% damage and off-hand weapon deals 50%, up from 50% each. These percentages increase with the Dual Wield skill
- Low-level monsters can no longer cast high-level spells
- Enemies are now knocked back in the intended direction
- Fixed blocking mechanics and added blocking SFX. You now need an actual shield in the off hand to block, not just any item
- Added soft auto-aim for ranged combat with a gamepad
- Bow and Crossbow Range no longer targets summons, now triggers the intended knockback effects and correctly calculates damage against summoned units
- Effects from monster attacks no longer stack indefinitely (e.g. Web status duration fixed)
- Players can no longer change the active spell while a spell is being cast
- Spell projectiles now collide with houses, walls and props in towns
- Corrected Identify spell mechanics: The Identify spell can no longer identify items of any ‘identification level.’ Players must now increase the Charm Magic sphere skill level to identify higher-level items, as intended
- Updated visual effects for Muffle, Drain, Slow, and Blind debuffs
- Fixed an issue where spell effects were being applied to characters killed by the same spell
- Fixed an issue causing inconsistent casting times across various spells
- Frost Spell now correctly launches two projectiles
- Updated Lost Control spell’s visual effects for better clarity and impact
- Summoned creatures now properly affected by area-of-effects spells
- Enemies now react to knockback effects in the intended direction
- Fixed a bug where excessive spell speed caused spells to slow down instead of speeding up
- Resolved missing knockback effect on the Ringing Blast spell
- Magic Points now increase Spell Damage
- Fixed attack stalling after spell casting
- Fixed hitboxes and revised miss rations
- Fixed movement speed miscalculation under debuffs
- Healthbar now correctly returns to red after poison damage (e.g. Shivan Djinn’s Poison Cloud)
- Target bar health now shows ‘poisoned’ status and updates correctly
- Level cap is no longer restricted to 201 for player characters or pets
- Implemented new visual effect for Confusion debuff
- Dungeon fountains now restore Health/Mana/Stamina for all pets, summons, and party members
- Using hotbar items no longer causes the player avatar to attempt casting their active spell
- Friendly summons no longer displays enemy ground markers
- Corrected the origin point of the ranged attack line renderer to be based on the weapon handle
- Level cap is no longer restricted to 201 for player characters or pets
Monsters and NPCs
- Fixed health scaling for Unique monsters and Boss monsters
- Improved Mimics’ hiding behavior; pets no longer attack them prematurely
- Corrected Drake textures based on their elements (Fire, Thunder, Ice, Venom)
- Fixed dragon particle effects: Corrected Drakes playing the wrong particle effect for their breath attacks based on their element (Venom, Ice, Lightning)
- Updated Crystal Crab scales in size
- Updated Greater Gargoyle model
- Adjusted Awadji’s in-dungeon scale
- Fixed Undead Giant equipment handles
- Resolved particle effects for dying monsters: fixed an issue where particle effects were not being properly shut off when monsters died
- Corrected dragon and goblin shaman models
- Adjusted Frost Beetle particle effects and animation speeds
- Fixed Beetle monster animation looping
- Corrected spider monsters’ poison attack effects
- Adjusted Undead Giant’s weapon socket to correctly match socket position
- Cobra Naga’s Sword and Shield are now properly positioned and displayed correctly
- Corrected attack animation for Dark Taurus when wielding a Dwarven Crossbow
- Adjusted enemy grouping behavior to improve encounter flow and difficulty scaling
- Changed how minions and summoned monsters span and interact with each other
- Fixed Crossbow animation on monsters
- Fixed detection range issues for certain monsters
- Fixed issue with monsters getting stuck in attack or idle states
- Fixed merchant spawn rate in certain dungeons
- The Healer in town now removes all negative buffs
- Improved the Gel shader
Fishing
- Updated fishing logic: reduced average time to catch and decreased ‘Failure!’ risk
- Adjusted caught items to be closer to the original games
Pets
- Fixed issue with pets being stuck ‘selling in town’ indefinitely
- Fixed pet health saving properly
- Pets can now sell artifact items
- Fixed pet transform information loss when saving
- Resolved pets getting stuck after casting spells
- Corrected pet stats when transformed
- Fixed equipped items’ stats application to pet during pet transformation and save loading
- Fixed issue where pets could not be sent to vendors while in Town
- Fixed items disappearing from pet inventory
- Fixed behavior of pet when sent to town or interacting with merchants
- Fixed issue where pet never returns from Town
- Pet transformation status is now retained when importing a character to another game
- Fixed a rare exception that occurred when no monsters remained in the dungeon
- Pet inventory now supports item locking to prevent accidental sales
Gear and Items
- Fixed issue where items like the Book of Town Portals were consuming multiple uses at once instead of just one
- Major improvements to drag-and-drop for equipment items: Players can now replace items in equipment slots that are already occupied
- Fixed ‘percent item requirement’ effect
- Fixed Health/Mana/Stamina regeneration effects for equipped items
- Flawless items can now be enchanted
- Update to several dropped item alignments and scales
- Fixed an issue where certain fish could not be sold
- Adjusted inventory slot size and corrected item effects for Brittlescowl and Vulgar Edge
- Fixed textures for Sorcerer’s Robe, Leather Gloves, Jayver’s Fistwrap, Blazen Shield, and Elphame Armor
- Corrected Warbow rotation when equipped
- Hero Items can now be correctly slotted into the Hero Statues in the Temple of Fate
- Items can now be moved between equipment slots across different characters through drag-and-drop
- Fixed an exploit where items could be duplicated when dragged between party members
- Resolved issue preventing Swathe’s Shield and Helm from being placed on the Statue of the Druantia Hero
- Weapons that Require Fame: if a similar or identical model of weapon exists, Fame requirements fill now apply to those versions first
- Normal, Superior and Flawless weapon tiers now offer increased damage and armor values
- Enchantments applied at the Enchanter now scale appropriately with player level
- Resolved an issue preventing certain weapon’s visual effects from appearing
- Reduced Studded Buckler texture size
- Correct model for Short Dagger now appears
- Fixed Royal Scimitar mistakenly appearing as an Ancient Sword
- Fixed Rhodonite Gem color
- Fixed tooltip for Magic’s Bane
- Fixed minimap icon for Widowling monsters
- Fixed death animations not playing correctly for some monsters
- Hotbar items will now be auto-refilled only from the inventory, rather than from other hotbar slots
World and Quests
- Quests are now assigned one depth level lower than the current dungeon depth and beyond. Players can also return to lower dungeon levels to receive quests, rather than quests being based on the maximum depth ever reached
- Corrected Shrine quest ‘failed’ popup: the ‘failed’ popup now only appears if the quest has actually failed
- Resolved an error that could occur when determining minion types during the generation of ‘Kill army’ type quests
- Fixed quest completion text for ‘Kill monsters’ quests
- Fixed realm quest progression for FATE: Undiscovered Realms & FATE: The Traitor Soul
- Fixed Chamber of Trials quests for Coggers in FATE: The Traitor Soul
- Nemesis boss no longer have a randomized name
- Realm Boss depth is now randomized, with bosses appearing on floors 38-42 in Grove and 43-47 in Druantia and Typhon
- FATE-exclusive bosses will no longer show up as Realm Bosses in FATE, FATE: Undiscovered Realms and FATE: The Traitor Soul
- Fixed issues with the Imp Chamber of Trials Realm Quest
- Corrected issue where the floor level was sometimes not indicated in the quest log
- Cancelled quests no longer retain the “Q” icon or quest complete exclamation mark “!”
- Cancelled quest items can no longer be returned to quest givers
- Corrected several dungeon wall colliders
- Chests, portals and interactable objects now take priority over dungeon stairs when nearby
UI Improvements
- Enhanced skill tooltips now display additional details, including percentage changes, similar to the original games
- Fixed stat and skill values not updating correctly in the UI
- Added ‘item count’ UI element so players can now see the use count of items in their inventory/hotbar at a glance, without needing to hover over them
- Resolved an issue where the level depth for certain quest types was not appearing in the UI
- Improved consistency of buffs and debuffs in the UI
- Fixed ‘experience needed to next level’ numbers in the UI
- Buffs and debuffs now update in real-time if they change while the UI is open
- Fixed localized text at the Enchanter
- Corrected ‘additional info’ text in new game UI when entering in the game the second time
- Removed game version text from the in-game HUD menu on the bottom right
- Implemented auto-sort Storage Chest inventory
- Object labels no longer overlap with dungeon walls
- Player debuff tooltips are now capped between 0% and 100%
- Pet transformation scale now displays correctly in the main menu
- Enchanter merchant results now display the correct outcome
- Fixed issue where dead enemies appeared alive on the mini map
- Correct damage span values in UI
Audio and Localization
- Fixed the problem of the gold sound playing multiple times each time gold is gained while delving deeper into the dungeon
- Many sounds now have a randomized pitch (0.9-1.1), improving the overall audio experience
- Fixed a problem where sound effects sometimes didn’t play due to the limit of ‘audio channels’
- FATE: The Traitor Soul Grove music looping has been fixed
- Korean and Japanese versions no longer display unintended English text
- Fixes missing accents in Spanish localization
- Fixed rogue sound distortion when loading some transformed pets
- Updated Chinese translations
- Replaced Japanese, Chinese and Korean voiceovers with English
- Music in Grove now alternates between two existing tracks
- Added SFX when collecting Herdlings
- The narrator no longer says ‘You’ve made your choice’ when you back out of the confirm FATE choice prompt
Graphics
- Fixed some VFX not being removed correctly after damage debuffs
- Fixed water texture rendering beyond intended areas
- Changes to graphic settings now come into effect when leaving the options menu
- Tweaked the texture of the Palace dungeon template
- Weapon particle effects are now visible on characters in the main menu
- Equipment from previous characters is no longer displayed during character creation
Other
- Fixed the problem preventing players from unlocking the Descendant/Retirement achievement
- Fixed an issue where the achievement was tracking the monster’s weapon type instead of the player’s
- Resolved issue where retired characters lost their equipped gear
- Resolved issue where a descendant’s lineage was incremented twice
- Synchronized the narrator with the scrolling text to ensure you always see the text as it is read
- Adjusted and removed some tutorial messages
- Corrected credits text
- Removed debug line from dungeon minimap
- Fixed bug when quitting from Fate choice screen